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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
      • Acoustic echo cancellation
      • Initialize the AVAudioSession on app startup
      • AVAudioSessionModeVoiceChat
      • AVAudioSession configuration when using WWise
      • iOS known limitations
        • Cannot set iOS device volume to 0 when Voice-Processing I/O unit is active
        • The iOS microphone recording indicator
        • AVAudioPlayer volume inconsistencies
        • Volume shifts
        • Restore audio volume
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Cannot set iOS device volume to 0 when Voice-Processing I/O unit is active

Understand iOS volume constraints when the Voice-Processing input/output unit is active.
Read time 1 minute
Last updated 8 months ago

When using an iOS device and the Voice-Processing I/O unit is active, you cannot set the volume of the iOS device to 0. For more information, see the Apple developer documentation on
AVAudioSessionCategoryPlayAndRecord
.
A possible workaround for this functionality when you are using Vivox on iOS is to observe changes in
AVAudioSession.outputVolume
that are being set by the user and then mute your game audio output based on the observed value. For example implementations of this workaround, see How to: Observe the iOS volume level to programmatically mute game audio in the Unity Support Knowledge Base.

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