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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
      • Required permissions for Amazon S3 buckets
      • Subscribe API query parameters
      • Server-side recording decoder
      • Automatically end a server-side recording subscription
      • Server-side recording API usage examples
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Automatically end a server-side recording subscription

How to automatically end a server-side recording subscription.
Read time 1 minute
Last updated 8 months ago

Server-side recording has a time-to-live (TTL) feature that ends a channel subscription or a speakers filtered by channel subscription when all users have left the channel.
If a TTL is set, and you reach the TTL before the channel ends, then the subscription will end at the TTL time and not at the time when the channel ends.

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