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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
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  1. Vivox Unreal SDK documentation

ITranscribedMessage

Reference the ITranscribedMessage interface for transcribed voice messages.
Read time 1 minute
Last updated 8 months ago

Transcribed text from a participant in a channel session.
#include <ITranscribedMessage.h>

Public Functions

Name

virtual const FDateTime &ReceivedTime() const =0
The time that the transcription was received in UTC.
virtual const FString &Text() const =0
The transcribed text.
virtual const AccountId &Speaker() const =0
The speaker.
virtual const FString &Language() const =0
The language of the transcribed text. This conforms to BCP 47 (https://tools.ietf.org/html/bcp47).
virtual IChannelSession &ChannelSession() const =0
The ChannelSession in which this message was originally spoken.

Public Functions Documentation

function ReceivedTime

virtual const FDateTime & ReceivedTime() const =0
The time that the transcription was received in UTC.

function Text

virtual const FString & Text() const =0
The transcribed text.

function Speaker

virtual const AccountId & Speaker() const =0
The speaker.

function Language

virtual const FString & Language() const =0
The language of the transcribed text. This conforms to BCP 47 (https://tools.ietf.org/html/bcp47).

function ChannelSession

virtual IChannelSession & ChannelSession() const =0
The ChannelSession in which this message was originally spoken.

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  • On this page
    • Public Functions

    • Public Functions Documentation

      • function ReceivedTime

      • function Text

      • function Speaker

      • function Language

      • function ChannelSession


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