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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox Unreal SDK
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  1. Vivox Unreal SDK documentation

Channel-based message edit

Learn how to edit messages in channels.
Read time 1 minute
Last updated 8 months ago

To edit a channel-based message, you need to sign in and join at least one channel. The message to be edited must have been sent to every participant in the channel.
Note
Only the sender of a message can edit it.
Use vx_req_session_edit_message to make an edit request. vx_req_session_edit_message will return:
  • The message-id
  • The newly edited message
  • The edit action timestamp
You will receive a vx_evt_session_edit_message event for every message edited.
The following code is an example of how to edit a message for a specific channel:
vx_req_session_edit_message *req;vx_req_session_edit_message_create(&req);req->session_handle = vx_strdup("channelName");req->message_id = vx_strdup("oldMessageID");req->new_message = vx_strdup("This is a test message");vx_issue_request2(&req->base);
After you edit this message, the game must then process the vx_evt_session_edit_message event.
void HandleSessionEditMessage(vx_evt_session_edit_message *evt){ // Use information in events to display messages …}void HandleSessionEditMessage(vx_resp_session_edit_message_t *resp){ if (resp != nullptr) { // Ended properly } else { // Ended abnormally }}

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