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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox Unreal SDK
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  1. Vivox Unreal SDK documentation

Channel-based message delete

Learn how to delete messages in channels.
Read time 1 minute
Last updated 8 months ago

To delete a channel-based message, you need to sign in and join at least one channel. An existing message must have been sent to every participant in the channel.
Note
Only the sender of a message can delete it. Use vx_req_session_delete_message to make a delete request.
vx_req_session_delete_message will return:
  • The message-id
  • The delete action time stamp
You will receive a vx_evt_session_delete_message event for every message deleted.
The following code is an example of how to delete a message for a specific channel:
vx_req_session_delete_message *req;vx_req_session_delete_message_create(&req);req->session_handle = vx_strdup("channelName");req->message_id = vx_strdup("oldMessageID");vx_issue_request2(&req->base);
After you delete this message, the game must then process the vx_evt_session_delete_message event.
void HandleSessionDeleteMessage(vx_evt_session_delete_message *evt){ // Use information in events to display messages …}void HandleSessionDeleteMessage(vx_resp_session_delete_message_t *resp){ if (resp != nullptr) { // Ended properly } else { // Ended abnormally }}

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