Create Event-based Automations for Unity Asset Manager using Unity Pipeline Automation
Create Automations that trigger pipelines based on specific events in Asset Manager using Pipeline Automation.
Read time 1 minuteLast updated 2 hours ago
You can create Event-based Automations that trigger pipelines automatically when specific actions occur in Asset Manager.
Prerequisites
Before you start, make sure you meet the following prerequisites:- You have the Automation Developer role. Contact your Organization Owner to assign you the role.
- You have a pipeline configured and ready to be triggered by an event.
Create an event-based automation
To create an event-based automation for Asset Manager using Pipeline Automation:- Sign in to your Unity Cloud account.
- In the side navigation bar, select Pipeline Automation > Automations.
- Select Create automation. The Automation wizard opens.
Automation wizard
To configure events, filters, and pipeline parameters follow the Automation wizard in a sequential order:- Choose automation type
- Select Event-based automation.
- Select Next.
- Select event
- Select Unity Asset Manager as the app to pick one of its events.
- Select an event to trigger your pipeline.
- Select Next.
- Configure filters
- Enter values for all the event filters. You can also use an asterisk () as a wildcard in any of the fields to match all entries. For example, a filter for all assets of type 3D model within a specific project whenever a new version is submitted.
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- Select Next.
- Enter values for all the event filters. You can also use an asterisk (
- Configure pipeline
- Select the pipeline you want to trigger when the event occurs from the dropdown list. The pipeline parameters appear below.
- Select Next.
- Review automation
- Provide a descriptive name for your automation.
- Select an Automation bot.
- Select Create automation.