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Create Event-based Automations for Unity Asset Manager using Unity Pipeline Automation

Create Automations that trigger pipelines based on specific events in Asset Manager using Pipeline Automation.
Read time 1 minuteLast updated 2 hours ago

You can create Event-based Automations that trigger pipelines automatically when specific actions occur in Asset Manager.

Prerequisites

Before you start, make sure you meet the following prerequisites:

Create an event-based automation

To create an event-based automation for Asset Manager using Pipeline Automation:
  1. Sign in to your Unity Cloud account.
  2. In the side navigation bar, select Pipeline Automation > Automations.
  3. Select Create automation. The Automation wizard opens.

Automation wizard

To configure events, filters, and pipeline parameters follow the Automation wizard in a sequential order:
  1. Choose automation type
    1. Select Event-based automation.
    2. Select Next.
  2. Select event
    1. Select Unity Asset Manager as the app to pick one of its events.
    2. Select an event to trigger your pipeline.
    3. Select Next.
  3. Configure filters
    1. Enter values for all the event filters. You can also use an asterisk (
      *
      ) as a wildcard in any of the fields to match all entries. For example, a filter for all assets of type 3D model within a specific project whenever a new version is submitted.
    2. Select Next.
  4. Configure pipeline
    1. Select the pipeline you want to trigger when the event occurs from the dropdown list. The pipeline parameters appear below.
    2. Select Next.
  1. Review automation
    1. Provide a descriptive name for your automation.
    2. Select an Automation bot.
    3. Select Create automation.
Your pipeline is now set to run automatically based on the events you defined in the Asset Manager app.

Create Event-based Automations for Unity Asset Manager using Unity Pipeline Automation • Unity Cloud • Unity Docs