Self-Hosted Deployment (previously called Unity Virtual Private Cloud)
Learn how to deploy and manage Self-Hosted Deployment on your own Kubernetes cluster
Read time 1 minuteLast updated 17 hours ago
Self-Hosted Deployment is a self-managed version of Unity Cloud Create Services that you deploy and manage on your own Kubernetes cluster.
- Keep all your data and activity in your own environment, from 3D assets to user activity.
- Access Unity services to import, store, transform, and collaborate on your 3D assets.
Self-Hosted Deployment includes these capabilities:
- Asset Manager and its ecosystem of APIs and SDKs
- Cloud Automation and Transformations, including the Unity Asset Transformer SDK technology
- Self-Hosted Deployment Foundations, which includes the required components to manage identity and role-based access control (RBAC)
You deploy Self-Hosted Deployment with the shdctl command-line tool on any conformant Kubernetes cluster: in your own datacenter, or on a managed service such as Amazon EKS or Azure AKS.
Other deployment packages
These packages are supported for existing deployments. New deployments use Self-Hosted Deployment on Kubernetes, which also runs on Amazon EKS and Azure AKS.