SetPositionAndRotation(Vector3, Quaternion)
Sets the world space position and rotation of the Transform component.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetPositionAndRotation(Vector3 position, Quaternion rotation)
Parameters
Remarks
When setting both the position and rotation of a transform, calling this method is more efficient than assigning to Transform.position and Transform.rotation individually.