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Unity Engine


SetAsLastSibling()

Move the transform to the end of the local transform list.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetAsLastSibling()

Examples

using UnityEngine;using System.Collections;using UnityEngine.UI; //Required when using UI Elements.using UnityEngine.EventSystems; // Required when using event data.public class ExampleClass : MonoBehaviour, IPointerDownHandler{ public RectTransform panelRectTransform; //Invoked when the mouse pointer goes down on a UI element. public void OnPointerDown(PointerEventData data) { // Puts the panel to the front as it is now the last UI element to be drawn. panelRectTransform.SetAsLastSibling(); }}