Subsystem
A Subsystem is initialized from a SubsystemDescriptorWithProvider for a given Subsystem (Example, Input, Display, etc.) and provides an interface to interact with that given Subsystem until it is Destroyed. After a Subsystem is created it can be Started or Stopped to turn on and off functionality (and improve performance). The base type for subsystems only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given Subsystem. Note: initializing a second Subsystem from the same SubsystemDescriptor will return a reference to the existing Subsystem as only one Subsystem is currently allowed for a single Subsystem provider. This subsystem base-class is deprecated. If you are creating a new subsystem type, derive from SubsystemWithProvider instead.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.SubsystemsModule
- Implements: ISubsystem
public abstract class Subsystem : ISubsystem
Properties
Property | Description |
|---|---|
| running | Whether or not the subsystem is running. |