AudioEchoFilter
The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.
Read time 6 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
- Inherits from: Behaviour
[RequireComponent(typeof(AudioBehaviour))]public sealed class AudioEchoFilter : Behaviour
Remarks
Additional Resources: Audio Echo Filter information.
Properties
Property | Description |
|---|---|
| decayRatio | Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5. |
| delay | Echo delay in ms. 10 to 5000. Default = 500. |
| dryMix | Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0. |
| wetMix | Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |