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Unity Engine


AudioEchoFilter

The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.
Read time 6 minutesLast updated 2 days ago

Definition

[RequireComponent(typeof(AudioBehaviour))]public sealed class AudioEchoFilter : Behaviour

Remarks

Additional Resources: Audio Echo Filter information.

Properties

Property

Description

decayRatioEcho decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
delayEcho delay in ms. 10 to 5000. Default = 500.
dryMixVolume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.
wetMixVolume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.