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Unity Engine


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Script Reference

Unity Engine


ParticleSystem

Script interface for the Built-in Particle System. Unity's powerful and versatile particle system implementation.
Read time 13 minutesLast updated 2 days ago

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
  • Inherits from: Component
[RequireComponent(typeof(Transform))]public sealed class ParticleSystem : Component

Remarks

General parameters
The Particle System's general parameters are kept inside a special Main module. These parameters are visible in the Inspector above all the other modules.
In script, these parameters are accessible through ParticleSystem.main.
Accessing module properties
Particle System properties are grouped by the module they belong to, such as ParticleSystem.noise and ParticleSystem.emission. These properties are structs, but do not behave like normal C# structs. They are simply interfaces directly into the native code, so it is important to know how to use them, compared to a normal C# struct.
The key difference is that it is not necessary to assign the struct back to the Particle System component. When you set any property on a module struct, Unity immediately assigns that value to the Particle System.
Also, because each module is a struct, you must cache it in a local variable before you can assign any new values to the module. For example, instead of:
ParticleSystem.emission.enabled = true;    // Doesn't compile
write:
var emission = ParticleSystem.emission;    // Stores the module in a local variable
emission.enabled = true;    // Applies the new value directly to the Particle System
Module effect multipliers
Every module has special multiplier properties that allow you to change the overall effect of a curve without having to edit the curve itself. These multiplier properties are all named after the curve they affect - for instance rateMultiplier controls the overall effect of rate in a given system.
Constant value shorthand
Parameters support a shorthand notation for simple constant values. To set a constant value for a parameter, all you need to do is assign a number to it. It is not necessary to create a ParticleSystem.MinMaxCurve or ParticleSystem.MinMaxGradient object in the ParticleSystemCurveMode.Constant mode.
For example, instead of:
var emission = ParticleSystem.emission;
emission.rate = new ParticleSystem.MinMaxCurve(5.0f);
write:
var emission = ParticleSystem.emission;
emission.rate = 5.0f;
Performance note: When setting properties on particle modules, the settings are passed immediately into native code. This gives the best performance. This means that setting properties on a module struct doesn't set something in script that requires setting back to the Particle System; it all happens automatically.
Additional Resources: ParticleSystem.Particle.

Properties

Property

Description

collisionScript interface for the CollisionModule of a Particle System.
colorBySpeedScript interface for the ColorByLifetimeModule of a Particle System.
colorOverLifetimeScript interface for the ColorOverLifetimeModule of a Particle System.
customDataScript interface for the CustomDataModule of a Particle System.
emissionScript interface for the EmissionModule of a Particle System.
externalForcesScript interface for the ExternalForcesModule of a Particle System.
forceOverLifetimeScript interface for the ForceOverLifetimeModule of a Particle System.
has3DParticleRotationsDetermines whether the Particle System rotates its particles around only the Z axis, or whether the system specifies separate values for the X, Y and Z axes.
hasNonUniformParticleSizesDetermines whether the Particle System uses a single value for the width and height (and depth, when using meshes), or if the system specifies different values for each axis.
inheritVelocityScript interface for the InheritVelocityModule of a Particle System.
isEmittingDetermines whether the Particle System is emitting particles. A Particle System may stop emitting when its emission module has finished, it has been paused or if the system has been stopped using Stop with the StopEmitting flag. Resume emitting by calling Play.
isPausedDetermines whether the Particle System is paused.
isPlayingDetermines whether the Particle System is playing.
isStoppedDetermines whether the Particle System is in the stopped state.
lifetimeByEmitterSpeedScript interface for the Particle System Lifetime By Emitter Speed module.
lightsScript interface for the LightsModule of a Particle System.
limitVelocityOverLifetimeScript interface for the LimitVelocityOverLifetimeModule of a Particle System. .
mainAccess the main Particle System settings.
noiseScript interface for the NoiseModule of a Particle System.
particleCountThe current number of particles (Read Only). The number doesn't include particles of child Particle Systems
proceduralSimulationSupportedDetermines whether this system supports Procedural Simulation.
randomSeedOverride the random seed used for the Particle System emission.
rotationBySpeedScript interface for the RotationBySpeedModule of a Particle System.
rotationOverLifetimeScript interface for the RotationOverLifetimeModule of a Particle System.
shapeScript interface for the ShapeModule of a Particle System.
sizeBySpeedScript interface for the SizeBySpeedModule of a Particle System.
sizeOverLifetimeScript interface for the SizeOverLifetimeModule of a Particle System.
subEmittersScript interface for the SubEmittersModule of a Particle System.
textureSheetAnimationScript interface for the TextureSheetAnimationModule of a Particle System.
timePlayback position in seconds.
totalTimeTotal playback time in seconds, including the Start Delay setting.
trailsScript interface for the TrailsModule of a Particle System.
triggerScript interface for the TriggerModule of a Particle System.
useAutoRandomSeedControls whether the Particle System uses an automatically-generated random number to seed the random number generator.
velocityOverLifetimeScript interface for the VelocityOverLifetimeModule of a Particle System.

Methods

Method

Description

AllocateAxisOfRotationAttributeEnsures that the axisOfRotations particle attribute array is allocated.
AllocateCustomDataAttributeEnsures that the customData1 and customData2 particle attribute arrays are allocated.
AllocateMeshIndexAttributeEnsures that the meshIndices particle attribute array is allocated.
ClearRemove all particles in the Particle System.
EmitEmit count particles immediately.
GetCustomParticleDataGet a stream of custom per-particle data.
GetParticlesGets the particles of this Particle System.
GetPlaybackStateReturns all the data that relates to the current internal state of the Particle System.
GetTrailsReturns all the data relating to the current internal state of the Particle System Trails.
IsAliveDoes the Particle System contain any live particles, or will it produce more?
PausePauses the system so no new particles are emitted and the existing particles are not updated.
PlayStarts the Particle System.
SetCustomParticleDataSet a stream of custom per-particle data.
SetParticlesSets the particles of this Particle System.
SetPlaybackStateUse this method with the results of an earlier call to ParticleSystem.GetPlaybackState, in order to restore the Particle System to the state stored in the playbackState object.
SetTrailsUse this method with the results of an earlier call to ParticleSystem.GetTrails, in order to restore the Particle System to the state stored in the Trails object.
SimulateFast-forwards the Particle System by simulating particles over the given period of time, then pauses it.
StopStops playing the Particle System using the supplied stop behaviour.
TriggerSubEmitterTriggers the specified sub emitter on all particles of the Particle System.

Static Methods

Method

Description

ResetPreMappedBufferMemoryReset the cache of reserved graphics memory used for efficient rendering of Particle Systems.
SetMaximumPreMappedBufferCountsLimits the amount of graphics memory Unity reserves for efficient rendering of Particle Systems.

Structs

Struct

Description

ParticleSystem.BurstScript interface for a Burst.
ParticleSystem.ColliderDataScript interface for particle Collider data.
ParticleSystem.CollisionModuleScript interface for the CollisionModule of a Particle System.
ParticleSystem.ColorBySpeedModuleScript interface for the ColorBySpeedModule of a Particle System.
ParticleSystem.ColorOverLifetimeModuleScript interface for the ColorOverLifetimeModule of a Particle System.
ParticleSystem.CustomDataModuleScript interface for the CustomDataModule of a Particle System.
ParticleSystem.EmissionModuleScript interface for the EmissionModule of a Particle System.
ParticleSystem.EmitParamsScript interface for Particle System emission parameters.
ParticleSystem.ExternalForcesModuleScript interface for the ExternalForcesModule of a Particle System.
ParticleSystem.ForceOverLifetimeModuleScript interface for the ForceOverLifetimeModule of a Particle System.
ParticleSystem.InheritVelocityModuleThe Inherit Velocity Module controls how the velocity of the emitter is transferred to the particles as they are emitted.
ParticleSystem.LifetimeByEmitterSpeedModuleThe Lifetime By Emitter Speed Module controls the initial lifetime of each particle based on the speed of the emitter when the particle was spawned.
ParticleSystem.LightsModuleAccess the ParticleSystem Lights Module.
ParticleSystem.LimitVelocityOverLifetimeModuleScript interface for the Limit Velocity Over Lifetime module.
ParticleSystem.MainModuleScript interface for the MainModule of a Particle System.
ParticleSystem.MinMaxCurveScript interface for a Min-Max Curve.
ParticleSystem.MinMaxGradientScript interface for a Min-Max Gradient.
ParticleSystem.NoiseModuleScript interface for the NoiseModule.
ParticleSystem.ParticleScript interface for a Particle.
ParticleSystem.PlaybackStateScript interface for storing the particle playback state.
ParticleSystem.RotationBySpeedModuleScript interface for the RotationBySpeedModule.
ParticleSystem.RotationOverLifetimeModuleScript interface for the RotationOverLifetimeModule.
ParticleSystem.ShapeModuleScript interface for the ShapeModule.
ParticleSystem.SizeBySpeedModuleScript interface for the SizeBySpeedModule.
ParticleSystem.SizeOverLifetimeModuleScript interface for the SizeOverLifetimeModule.
ParticleSystem.SubEmittersModuleScript interface for the SubEmittersModule.
ParticleSystem.TextureSheetAnimationModuleScript interface for the TextureSheetAnimationModule.
ParticleSystem.TrailModuleScript interface for the TrailsModule.
ParticleSystem.TrailsScript interface for storing the particle trail data.
ParticleSystem.TriggerModuleScript interface for the TriggerModule.
ParticleSystem.VelocityOverLifetimeModuleScript interface for the VelocityOverLifetimeModule.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.