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Unity Engine

Unity Engine

AllocateMeshIndexAttribute()

Ensures that the meshIndices particle attribute array is allocated.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public void AllocateMeshIndexAttribute()

Remarks

This is important if you want to use this attribute in a job, such as IJobParticleSystem.