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Unity Engine


GridBrushBase

Base class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill.
Read time 5 minutesLast updated 2 days ago

Definition

public abstract class GridBrushBase : ScriptableObject

Remarks

Inheriting this class and/or creating brush asset instances from your inherited class, you can create custom brushes which react to high level grid events like paint, erase, pick, select and fill.

Examples

using UnityEngine;// Paints two Prefabs in checkerboard pattern[CreateAssetMenu]public class CheckerboardBrush : GridBrushBase{ public GameObject prefabA; public GameObject prefabB; public override void Paint(GridLayout grid, GameObject brushTarget, Vector3Int position) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; GameObject toBeInstantiated = evenCell ? prefabA : prefabB; if (toBeInstantiated != null) { GameObject newInstance = Instantiate(toBeInstantiated, grid.CellToWorld(position), Quaternion.identity); newInstance.transform.SetParent(brushTarget.transform); } }}

Methods

Method

Description

BoxEraseErases data on a grid within the given bounds.
BoxFillBox fills tiles and GameObjects into given bounds within the selected layers.
ChangeZPositionChanges the Z position of the GridBrushBase.
EraseErases data on a grid within the given bounds.
FlipFlips the grid brush in the given GridBrushBase.FlipAxis.
FloodFillFlood fills data onto a grid given the starting coordinates of the cell.
MoveMove is called when user moves the area previously selected with the selection marquee.
MoveEndMoveEnd is called when user has ended the move of the area previously selected with the selection marquee.
MoveStartMoveEnd is called when user starts moving the area previously selected with the selection marquee.
PaintPaints data into a grid within the given bounds.
PickPicks data from a grid given the coordinates of the cells.
ResetZPositionResets Z position changes of the GridBrushBase.
RotateRotates all tiles on the grid brush with the given GridBrushBase.RotationDirection.
SelectSelect an area of a grid.

Enums

Enum

Description

GridBrushBase.FlipAxisAxis to flip tiles in the GridBrushBase by.
GridBrushBase.RotationDirectionRotate tiles in the GridBrushBase in this direction.
GridBrushBase.ToolOptions for the Tool mode of the GridBrushBase.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.