| additionalShaderChannels | Get or set the mask of additional shader channels to be used when creating the Canvas mesh. |
| cachedSortingLayerValue | Cached calculated value based upon SortingLayerID. |
| isRootCanvas | Is this the root Canvas? |
| normalizedSortingGridSize | The normalized grid size that the canvas will split the renderable area into. |
| overridePixelPerfect | Allows for nested canvases to override pixelPerfect settings inherited from parent canvases. |
| overrideSorting | Allows for nested canvases to override the Canvas.sortingOrder from parent canvases. |
| pixelPerfect | Forces pixel alignment for elements in the canvas. It only applies when Canvas.renderMode is set to Screen Space. |
| pixelRect | Get the render rect for the Canvas. |
| planeDistance | How far away from the camera is the Canvas generated? It only applies when Canvas.renderMode is set to RenderMode.ScreenSpaceCamera. |
| referencePixelsPerUnit | The number of pixels per unit that is considered the default. |
| renderingDisplaySize | Returns the canvas display size based on the selected render mode and target display. |
| renderMode | Is the Canvas in World or Overlay mode? |
| renderOrder | The render order in which the canvas is being emitted to the Scene. (Read Only) |
| rootCanvas | Returns the Canvas closest to root, by checking through each parent and returning the last canvas found. If no other canvas is found then the canvas will return itself. |
| scaleFactor | Scales the entire canvas, ensuring it fits the screen. It only applies when Canvas.renderMode is set to Screen Space. |
| sortingLayerID | Unique ID of the Canvas' sorting layer. |
| sortingLayerName | Name of the Canvas' sorting layer. |
| sortingOrder | Canvas' order within a sorting layer. |
| targetDisplay | For Overlay mode, display index on which the UI canvas will appear. |
| updateRectTransformForStandalone | Should the Canvas size be updated based on the render target when a manual Camera.Render call is performed. |
| vertexColorAlwaysGammaSpace | Should the Canvas vertex color always be in gamma space before passing to the UI shaders in linear color space work flow. |
| worldCamera | Camera used for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space Canvas. |