| active | Describes whether HDR output is currently active on the display. It is if this is the case, and @@false@ otherwise. |
| automaticHDRTonemapping | Describes whether Unity performs HDR tonemapping automatically. |
| available | Describes whether HDR is currently available on your primary display and that you have HDR enabled in your Unity Project. It is if this is the case, and otherwise. |
| displayColorGamut | The ColorGamut used to output to the active HDR display. |
| format | The RenderTextureFormat of the display buffer for the active HDR display. |
| graphicsFormat | The GraphicsFormat of the display buffer for the active HDR display. |
| HDRModeChangeRequested | Describes whether the user has requested to change the HDR Output Mode. It is if this is the case, and otherwise. |
| maxFullFrameToneMapLuminance | Maximum input luminance at which gradation is preserved even when the entire screen is bright. |
| maxToneMapLuminance | Maximum input luminance at which gradation is preserved when 10% of the screen is bright. |
| minToneMapLuminance | Minimum input luminance at which gradation is identifiable. |
| paperWhiteNits | The base luminance of a white paper surface in nits or candela per square meter (cd/m2). |