ControllerColliderHit
ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public class ControllerColliderHit
Properties
Property | Description |
|---|---|
| collider | The collider that was hit by the controller. |
| controller | The controller that hit the collider. |
| gameObject | The game object that was hit by the controller. |
| moveDirection | The direction the CharacterController was moving in when the collision occured. |
| moveLength | How far the character has travelled until it hit the collider. |
| normal | The normal of the surface we collided with in world space. |
| point | The impact point in world space. |
| rigidbody | The rigidbody that was hit by the controller. |
| transform | The transform that was hit by the controller. |