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AudioReverbFilter

The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect.
Read time 7 minutesLast updated 2 days ago

Definition

[RequireComponent(typeof(AudioBehaviour))]public sealed class AudioReverbFilter : Behaviour

Remarks

Additional Resources: Audio Reverb Filter information.

Properties

Property

Description

decayHFRatioDecay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
decayTimeReverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
densityReverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
diffusionReverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
dryLevelMix level of dry signal in output in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.
hfReferenceReference high frequency in hertz (Hz). Ranges from 1000.0 to 20000.0. Default is 5000.0.
lfReferenceReference low-frequency in hertz (Hz). Ranges from 20.0 to 1000.0. Default is 250.0.
reflectionsDelayLate reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0.
reflectionsLevelEarly reflections level relative to room effect in millibels (mB). Ranges from -10000.0 to 1000.0. Default is -10000.0.
reverbDelayLate reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
reverbLevelLate reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0.
reverbPresetSet/Get reverb preset properties.
roomRoom effect level at low frequencies in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.
roomHFRoom effect high-frequency level re. low frequency level in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.
roomLFRoom effect low-frequency level in millibels (mB). Ranges from -10000.0 to 0.0. Default is 0.0.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.