| bendingStiffness | Bending stiffness of the cloth. |
| capsuleColliders | An array of CapsuleColliders which this Cloth instance should collide with. |
| clothSolverFrequency | Number of cloth solver iterations per second. |
| coefficients | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. |
| collisionMassScale | How much to increase mass of colliding particles. |
| damping | Damp cloth motion. |
| enableContinuousCollision | Enable continuous collision to improve collision stability. |
| enabled | Is this cloth enabled? |
| externalAcceleration | A constant, external acceleration applied to the cloth. |
| friction | The friction of the cloth when colliding with the character. |
| normals | The current normals of the cloth object. |
| randomAcceleration | A random, external acceleration applied to the cloth. |
| selfCollisionDistance | Minimum distance at which two cloth particles repel each other (default: 0.0). |
| selfCollisionStiffness | Self-collision stiffness defines how strong the separating impulse should be for colliding particles. |
| sleepThreshold | Cloth's sleep threshold. |
| sphereColliders | An array of ClothSphereColliderPairs which this Cloth instance should collide with. |
| stiffnessFrequency | Sets the stiffness frequency parameter. |
| stretchingStiffness | Stretching stiffness of the cloth. |
| useGravity | Should gravity affect the cloth simulation? |
| useTethers | Use Tether Anchors. |
| useVirtualParticles | Add one virtual particle per triangle to improve collision stability. |
| vertices | The current vertex positions of the cloth object. |
| worldAccelerationScale | How much world-space acceleration of the character will affect cloth vertices. |
| worldVelocityScale | How much world-space movement of the character will affect cloth vertices. |