| ApplyBuiltinRootMotion | Apply the default Root Motion. |
| CrossFade | Creates a crossfade from the current state to any other state using normalized times. |
| CrossFadeInFixedTime | Creates a crossfade from the current state to any other state using times in seconds. |
| GetAnimatorTransitionInfo | Returns an AnimatorTransitionInfo with the informations on the current transition. |
| GetBehaviour | Returns the first StateMachineBehaviour that matches type T or is derived from T. Returns null if none are found. |
| GetBehaviours | Returns all StateMachineBehaviour that match type T or are derived from T. Returns null if none are found. |
| GetBoneTransform | Retrieves the Transform mapped to a human bone based on its id. |
| GetBool | Returns the value of the given boolean parameter. |
| GetCurrentAnimatorClipInfo | Returns an array of all the AnimatorClipInfo in the current state of the given layer. |
| GetCurrentAnimatorClipInfoCount | Returns the number of AnimatorClipInfo in the current state. |
| GetCurrentAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the current state. |
| GetFloat | Returns the value of the given float parameter. |
| GetIKHintPosition | Gets the position of an IK hint. |
| GetIKHintPositionWeight | Gets the translative weight of an IK Hint (0 = at the original animation before IK, 1 = at the hint). |
| GetIKPosition | Gets the position of an IK goal. |
| GetIKPositionWeight | Gets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal). |
| GetIKRotation | Gets the rotation of an IK goal. |
| GetIKRotationWeight | Gets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal). |
| GetInteger | Returns the value of the given integer parameter. |
| GetLayerIndex | Returns the index of the layer with the given name. |
| GetLayerName | Returns the layer name. |
| GetLayerWeight | Returns the weight of the layer at the specified index. |
| GetNextAnimatorClipInfo | Returns an array of all the AnimatorClipInfo in the next state of the given layer. |
| GetNextAnimatorClipInfoCount | Returns the number of AnimatorClipInfo in the next state. |
| GetNextAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the next state. |
| GetParameter | See AnimatorController.parameters. |
| HasState | Returns true if the state exists in this layer, false otherwise. |
| InterruptMatchTarget | Interrupts the automatic target matching. |
| IsInTransition | Returns true if there is a transition on the given layer, false otherwise. |
| IsParameterControlledByCurve | Returns true if the parameter is controlled by a curve, false otherwise. |
| MatchTarget | Automatically adjust the GameObject position and rotation. |
| Play | Plays a state. |
| PlayInFixedTime | Plays a state. |
| Rebind | Rebind all the animated properties and mesh data with the Animator. |
| ResetTrigger | Resets the value of the given trigger parameter. |
| SetBoneLocalRotation | Sets local rotation of a human bone during a IK pass. |
| SetBool | Sets the value of the given boolean parameter. |
| SetFloat | Send float values to the Animator to affect transitions. |
| SetIKHintPosition | Sets the position of an IK hint. |
| SetIKHintPositionWeight | Sets the translative weight of an IK hint (0 = at the original animation before IK, 1 = at the hint). |
| SetIKPosition | Sets the position of an IK goal. |
| SetIKPositionWeight | Sets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal). |
| SetIKRotation | Sets the rotation of an IK goal. |
| SetIKRotationWeight | Sets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal). |
| SetInteger | Sets the value of the given integer parameter. |
| SetLayerWeight | Sets the weight of the layer at the given index. |
| SetLookAtPosition | Sets the look at position. |
| SetLookAtWeight | Set look at weights. |
| SetTarget | Sets an AvatarTarget and a targetNormalizedTime for the current state. |
| SetTrigger | Sets the value of the given trigger parameter. |
| StartPlayback | Sets the animator in playback mode. |
| StartRecording | Sets the animator in recording mode, and allocates a circular buffer of size frameCount. |
| StopPlayback | Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic. |
| StopRecording | Stops animator record mode. |
| Update | Evaluates the animator based on deltaTime. |
| WriteDefaultValues | Forces a write of the default values stored in the animator. |