parameters
Parameters are used to communicate between scripting and the controller. They are used to drive transitions and blendtrees for example.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public AnimatorControllerParameter[] parameters { get; set; }
Remarks
It's important to note that the AnimatorControllerParameters are returned as a copy. The array should be set back into the property when changed.
Examples
using UnityEngine;using UnityEditor;class ControllerModifier{ UnityEditor.Animations.AnimatorController controller; public void ModifyParameters(int parameterIndex, string newName) { AnimatorControllerParameter[] parameters = controller.parameters; parameters[parameterIndex].name = newName; controller.parameters = parameters; }}