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Unity Engine


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Unity Engine


GameObjectRecorder

Records the changing properties of a GameObject as the Scene runs and saves the information into an AnimationClip.
Read time 5 minutesLast updated 8 days ago

Definition

public class GameObjectRecorder : Object

Remarks

This class binds GameObject properties, records their values as they change in the running Scene, and saves the result in an AnimationClip. The recorded GameObject is called GameObjectRecorder.root in the class, and you can also bind the properties of any child of GameObjectRecorder.root.
See the following code example on how this class can be implemented and to set what gets recorded.

Examples

using UnityEngine;using UnityEditor.Animations;public class RecordTransformHierarchy : MonoBehaviour{ public AnimationClip clip; private GameObjectRecorder m_Recorder; void Start() { // Create recorder and record the script GameObject. m_Recorder = new GameObjectRecorder(gameObject); // Bind all the Transforms on the GameObject and all its children. m_Recorder.BindComponentsOfType<Transform>(gameObject, true); } void LateUpdate() { if (clip == null) return; // Take a snapshot and record all the bindings values for this frame. m_Recorder.TakeSnapshot(Time.deltaTime); } void OnDisable() { if (clip == null) return; if (m_Recorder.isRecording) { // Save the recorded session to the clip. m_Recorder.SaveToClip(clip); } }}

Constructors

Constructor

Description

GameObjectRecorder(UnityEngine.GameObject)Create a new GameObjectRecorder.

Properties

Property

Description

currentTimeReturns the current time of the recording. (Read Only)
isRecordingReturns true when the recorder is recording. (Read Only)
rootThe GameObject root of the animated hierarchy. (Read Only)

Methods

Method

Description

BindBinds a GameObject's property as defined by EditorCurveBinding.
BindAllAdds bindings for all of target's properties, and also for all the target's children if recursive is true.
BindComponentAdds bindings for all the properties of component.
BindComponentsOfTypeAdds bindings for all the properties of the first component of type T found in target, and also for all the target's children if recursive is true.
GetBindingsReturns an array of all the bindings added to the recorder.
ResetRecordingReset the recording.
SaveToClipSaves recorded animation to a destination clip.
TakeSnapshotForwards the animation by dt seconds, then record the values of the added bindings.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.