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Unity Engine


root

The GameObject root of the animated hierarchy. (Read Only)
Read time 1 minuteLast updated 10 days ago

Definition

public GameObject root { get; }

Remarks

The root is set by the constructor (See: ctor).
You can bind a property from the root, or any of its children. To bind a property, use one of the following methods: GameObjectRecorder.BindComponent, GameObjectRecorder.BindComponentsOfType, GameObjectRecorder.BindAll, or GameObjectRecorder.Bind.