| behaviours | The Behaviour list assigned to this state. |
| cycleOffset | Offset at which the animation loop starts. Useful for synchronizing looped animations. Units is normalized time. |
| cycleOffsetParameter | The animator controller parameter that drives the cycle offset value. |
| cycleOffsetParameterActive | Define if the /cycle offset/ value is driven by an Animator controller parameter or by the value set in the editor. |
| iKOnFeet | Should Foot IK be respected for this state. |
| mirror | Whether the animation state is mirrored. |
| mirrorParameter | The animator controller parameter that drives the mirror value. |
| mirrorParameterActive | Define if the mirror value is driven by an Animator controller parameter or by the value set in the editor. |
| motion | The motion assigned to this state. |
| nameHash | The hashed name of the state. |
| speed | The default speed of the motion. |
| speedParameter | The animator controller parameter that drives the speed value. |
| speedParameterActive | Define if the speed value is driven by an Animator controller parameter or by the value set in the editor. |
| tag | A tag can be used to identify a state. |
| timeParameter | If timeParameterActive is true, the value of this Parameter will be used instead of normalized time. |
| timeParameterActive | If true, use value of given Parameter as normalized time. |
| transitions | The transitions that are going out of the state. |
| writeDefaultValues | Whether or not the AnimatorStates writes back the default values for properties that are not animated by its Motion. |