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Unity Engine


timeParameter

If timeParameterActive is true, the value of this Parameter will be used instead of normalized time.
Read time 1 minuteLast updated 10 days ago

Definition

public string timeParameter { get; set; }

Remarks

Parametrized Time and Root motion are not compatible. Root motion relies on previous and current time to compute a delta displacement. When you activate parametrized time, root motion is not computed anymore when this state is playing.