AnimatorTransition
Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters.
Read time 4 minutesLast updated 8 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
- Inherits from: AnimatorTransitionBase
public class AnimatorTransition : AnimatorTransitionBase
Remarks
A transition happens when all its conditions are met.
Constructors
Constructor | Description |
|---|---|
| AnimatorTransition() | Creates a new animator transition. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |