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Unity Engine


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Unity Engine


AnimatorTransition

Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters.
Read time 4 minutesLast updated 8 days ago

Definition

public class AnimatorTransition : AnimatorTransitionBase

Remarks

A transition happens when all its conditions are met.

Constructors

Constructor

Description

AnimatorTransition()Creates a new animator transition.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.