BlendTree
Blend trees are used to blend continuously animation between their children. They can either be 1D or 2D.
Read time 4 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
- Inherits from: Motion
public class BlendTree : Motion
Properties
Property | Description |
|---|---|
| blendParameter | Parameter that is used to compute the blending weight of the children in 1D blend trees or on the X axis of a 2D blend tree. |
| blendParameterY | Parameter that is used to compute the blending weight of the children on the Y axis of a 2D blend tree. |
| blendType | The Blending type can be either 1D or different types of 2D. |
| children | A copy of the list of the blend tree child motions. |
| maxThreshold | Sets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true. |
| minThreshold | Sets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true. |
| useAutomaticThresholds | When active, the children's thresholds are automatically spread between 0 and 1. |
Methods
Method | Description |
|---|---|
| AddChild | Utility function to add a child motion to a blend trees. |
| CreateBlendTreeChild | Utility function to add a child blend tree to a blend tree. |
| RemoveChild | Utility function to remove the child of a blend tree. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |