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Unity Engine


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Unity Engine


BlendTree

Blend trees are used to blend continuously animation between their children. They can either be 1D or 2D.
Read time 4 minutesLast updated 2 days ago

Definition

public class BlendTree : Motion

Properties

Property

Description

blendParameterParameter that is used to compute the blending weight of the children in 1D blend trees or on the X axis of a 2D blend tree.
blendParameterYParameter that is used to compute the blending weight of the children on the Y axis of a 2D blend tree.
blendTypeThe Blending type can be either 1D or different types of 2D.
childrenA copy of the list of the blend tree child motions.
maxThresholdSets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.
minThresholdSets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.
useAutomaticThresholdsWhen active, the children's thresholds are automatically spread between 0 and 1.

Methods

Method

Description

AddChildUtility function to add a child motion to a blend trees.
CreateBlendTreeChildUtility function to add a child blend tree to a blend tree.
RemoveChildUtility function to remove the child of a blend tree.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.