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Unity Engine


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Unity Engine


AnimatorControllerLayer

The Animation Layer contains a state machine that controls animations of a model or part of it.
Read time 1 minuteLast updated 6 days ago

Definition

public class AnimatorControllerLayer

Properties

Property

Description

avatarMaskThe AvatarMask that is used to mask the animation on the given layer.
blendingModeThe blending mode used by the layer. It is not taken into account for the first layer.
defaultWeightThe default blending weight that the layers has. It is not taken into account for the first layer.
iKPassWhen active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback.
nameThe name of the layer.
stateMachineThe state machine for the layer.
syncedLayerAffectsTimingWhen active, the layer will take control of the duration of the Synced Layer.
syncedLayerIndexSpecifies the index of the Synced Layer.

Methods

Method

Description

GetOverrideBehavioursGets the override behaviour list for the state on the given layer.
GetOverrideMotionGets the override motion for the state on the given layer.
SetOverrideBehavioursSets the override behaviour list for the state on the given layer.
SetOverrideMotionSets the override motion for the state on the given layer.