BindAll(GameObject, bool)
Adds bindings for all of target 's properties, and also for all the target 's children if recursive is true.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public void BindAll(GameObject target, bool recursive)
Parameters
GameObjectRecorder.root or any of its children.
Binds also all the target's children properties when set to true.