SetBoneLocalRotation(HumanBodyBones, Quaternion)
Sets local rotation of a human bone during a IK pass.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation)
Parameters
Remarks
Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.