Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetBoneLocalRotation(HumanBodyBones, Quaternion)

Sets local rotation of a human bone during a IK pass.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation)

Parameters

humanBoneId

The human bone Id.

rotation

The local rotation.

Remarks

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.