LightmapData
Data of a lightmap.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public sealed class LightmapData
Remarks
A Scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.
You must set the following properties or Unity might render objects incorrectly:
- if you use LightmapsMode.CombinedDirectional.
lightmapDir - if you use MixedLightingMode.Shadowmask.
shadowMask
Additional Resources: LightmapSettings class, Renderer.lightmapIndex
Properties
Property | Description |
|---|---|
| lightmapColor | Lightmap storing color of incoming light. |
| lightmapDir | Lightmap storing dominant direction of incoming light. |
| shadowMask | Texture storing occlusion mask per light (ShadowMask, up to four lights). |