| activeTrailVertexStreamsCount | The number of currently active custom trail vertex streams. |
| activeVertexStreamsCount | The number of currently active custom vertex streams. |
| alignment | Control the direction that particles face. |
| allowRoll | Allow billboard particles to roll around their z-axis. |
| cameraVelocityScale | How much do the particles stretch depending on the Camera's speed. |
| enableGPUInstancing | Enables GPU Instancing on platforms that support it. |
| flip | Flip a percentage of the particles, along each axis. |
| freeformStretching | Enables freeform stretching behavior. |
| lengthScale | How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. |
| maskInteraction | Specifies how the Particle System Renderer interacts with SpriteMask. |
| maxParticleSize | Clamp the maximum particle size. |
| mesh | The Mesh that the particle uses instead of a billboarded Texture. |
| meshCount | The number of Meshes the system uses for particle rendering. |
| meshDistribution | Specifies how the system randomly assigns meshes to particles. |
| minParticleSize | Clamp the minimum particle size. |
| normalDirection | Specifies how to calculate lighting for the billboard. |
| pivot | Modify the pivot point used for rotating particles. |
| renderMode | Specifies how the system draws particles. |
| rotateWithStretchDirection | Rotate the particles based on the direction they are stretched in. This is added on top of other particle rotation. |
| shadowBias | Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the particle size. |
| sortingFudge | Biases Particle System sorting amongst other transparencies. |
| sortMode | Specifies how to sort particles within a system. |
| supportsMeshInstancing | Determines whether the Particle System can be rendered using GPU Instancing. |
| trailMaterial | Set the Material that the TrailModule uses to attach trails to particles. |
| velocityScale | Specifies how much particles stretch depending on their velocity. |