rayTracingAccelerationStructureBuildFlagsOverride
Whether to override the default build flags specified when creating a RayTracingAccelerationStructure.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool rayTracingAccelerationStructureBuildFlagsOverride { get; set; }
Remarks
If you set this value to , Unity uses Renderer.rayTracingAccelerationStructureBuildFlags when it builds the acceleration structure associated with this renderer.
trueIf you set this value to false (default) and if Renderer.rayTracingMode is RayTracingMode.DynamicGeometry then Unity uses RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries value as build flags, otherwise RayTracingAccelerationStructure.Settings.buildFlagsStaticGeometries is used.