Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


buildFlagsStaticGeometries

The flags Unity uses when it builds acceleration structures associated with static geometries.
Read time 1 minuteLast updated 11 days ago

Definition

public RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries { readonly get; set; }

Remarks

To customize the flags per ray tracing instance, use Renderer settings or the parameters in the RayTracingAccelerationStructure.AddInstance method.