buildFlagsStaticGeometries
The flags Unity uses when it builds acceleration structures associated with static geometries.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries { readonly get; set; }
Remarks
To customize the flags per ray tracing instance, use Renderer settings or the parameters in the RayTracingAccelerationStructure.AddInstance method.