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Unity Engine


TerrainLayer

Description of a terrain layer.
Read time 4 minutesLast updated 2 days ago

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
  • Inherits from: Object
public sealed class TerrainLayer : Object

Properties

Property

Description

diffuseRemapMaxA Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.
diffuseRemapMinA Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.
diffuseTextureThe diffuse texture used by the terrain layer.
maskMapRemapMaxA Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.
maskMapRemapMinA Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
maskMapTextureThe mask map texture used by the terrain layer.
metallicMetallic factor used by the terrain layer.
normalMapTextureNormal map texture used by the terrain layer.
normalScaleA float value that scales the normal vector. The minimum value is 0, the maximum value is 1.
smoothnessSmoothness of the specular reflection.
smoothnessSourceChoose the source for smoothness value.
specularSpecular color.
tileOffsetUV tiling offset.
tileSizeUV Tiling size.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.