TerrainLayer
Description of a terrain layer.
Read time 4 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
- Inherits from: Object
public sealed class TerrainLayer : Object
Properties
Property | Description |
|---|---|
| diffuseRemapMax | A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1. |
| diffuseRemapMin | A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0. |
| diffuseTexture | The diffuse texture used by the terrain layer. |
| maskMapRemapMax | A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1. |
| maskMapRemapMin | A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. |
| maskMapTexture | The mask map texture used by the terrain layer. |
| metallic | Metallic factor used by the terrain layer. |
| normalMapTexture | Normal map texture used by the terrain layer. |
| normalScale | A float value that scales the normal vector. The minimum value is 0, the maximum value is 1. |
| smoothness | Smoothness of the specular reflection. |
| smoothnessSource | Choose the source for smoothness value. |
| specular | Specular color. |
| tileOffset | UV tiling offset. |
| tileSize | UV Tiling size. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |