Documentation

Unity Engine

Unity Engine

diffuseRemapMin

A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public Vector4 diffuseRemapMin { get; set; }