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Unity Engine


Logger

Initializes a new instance of the Logger.
Read time 1 minuteLast updated 4 days ago

Definition

public class Logger : ILogger, ILogHandler

Remarks

Create a new instance or use default Debug.unityLogger. Additional Resources: ILogger, ILogHandler.

Examples

using UnityEngine;using System.Collections;using System.IO;using System;public class MyLogHandler : ILogHandler{ public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { Debug.unityLogger.logHandler.LogFormat(logType, context, format, args); } public void LogException(Exception exception, UnityEngine.Object context) { Debug.unityLogger.LogException(exception, context); }}public class MyGameClass : MonoBehaviour{ private static string kTAG = "MyGameTag"; private Logger myLogger; void Start() { myLogger = new Logger(new MyLogHandler()); myLogger.Log(kTAG, "MyGameClass Start."); }}

Constructors

Constructor

Description

Logger(UnityEngine.ILogHandler)Create a custom Logger.

Properties

Property

Description

filterLogTypeTo selective enable debug log message.
logEnabledTo runtime toggle debug logging [ON/OFF].
logHandlerSet Logger.ILogHandler.

Methods

Method

Description

IsLogTypeAllowedCheck logging is enabled based on the LogType.
LogLogs message to the Unity Console using default logger.
LogErrorA variant of Logger.Log that logs an error message.
LogExceptionA variant of Logger.Log that logs an exception message.
LogFormatLogs a formatted message.
LogWarningA variant of Logger.Log that logs an warning message.