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Unity Engine


LogError

A variant of Logger.Log that logs an error message.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

LogError(string, Object)

A variant of Logger.Log that logs an error message.
public void LogError(string tag, object message)

Parameters

Used to identify the source of a log message. It usually identifies the class where the log call occurs.

message

String or object to be converted to string representation for display.

Remarks

using UnityEngine;using System.Collections;public class MyGameClass : MonoBehaviour{ private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private Transform tr; void MyGameMethod() { if (tr == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr); Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr); } }}
Note that this pauses the editor when 'ErrorPause' is enabled.

LogError(string, Object, Object)

A variant of Logger.Log that logs an error message.
public void LogError(string tag, object message, Object context)

Parameters

Used to identify the source of a log message. It usually identifies the class where the log call occurs.

message

String or object to be converted to string representation for display.

context

Object to which the message applies.

Remarks

using UnityEngine;using System.Collections;public class MyGameClass : MonoBehaviour{ private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private Transform tr; void MyGameMethod() { if (tr == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr); Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr); } }}
Note that this pauses the editor when 'ErrorPause' is enabled.