Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


minParticleSize

Clamp the minimum particle size.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float minParticleSize { get; set; }

Remarks

Tiny particles can cause aliasing, and not contribute visually to the Scene, whilst still negatively affecting performance. Use this setting to make sure they always maintain a minimum size on screen.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private ParticleSystemRenderer psr; public float minSize = 0.0f; public float maxSize = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>(); var main = ps.main; main.startSize = new ParticleSystem.MinMaxCurve(0.1f, 5.0f); } void Update() { psr.minParticleSize = minSize; psr.maxParticleSize = maxSize; } void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Minimum Screen Space Size"); GUI.Label(new Rect(25, 80, 200, 30), "Maximum Screen Space Size"); minSize = GUI.HorizontalSlider(new Rect(245, 45, 100, 30), minSize, 0.0f, 1.0f); maxSize = GUI.HorizontalSlider(new Rect(245, 85, 100, 30), maxSize, 0.0f, 1.0f); }}