flip
Flip a percentage of the particles, along each axis.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public Vector3 flip { get; set; }
Remarks
Set between 0 and 1, where higher values cause a higher proportion of the particles to flip, and 1 causes all particles to flip.
Examples
using UnityEngine;using UnityEditor;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { private ParticleSystemRenderer psr; public Vector3 flip; void Start() { psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // square material so we can see the pivot more easily psr.mesh = Resources.GetBuiltinResource<Mesh>("Capsule.fbx"); } void Update() { psr.flip = flip; } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "X"); GUI.Label(new Rect(25, 80, 100, 30), "Y"); GUI.Label(new Rect(25, 120, 100, 30), "Z"); flip.x = GUI.HorizontalSlider(new Rect(65, 25, 100, 30), flip.x, 0.0f, 1.0f); flip.y = GUI.HorizontalSlider(new Rect(65, 65, 100, 30), flip.y, 0.0f, 1.0f); flip.z = GUI.HorizontalSlider(new Rect(65, 105, 100, 30), flip.z, 0.0f, 1.0f); }}