GetBoneTransform(HumanBodyBones)
Retrieves the Transform mapped to a human bone based on its id.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public Transform GetBoneTransform(HumanBodyBones humanBoneId)
Parameters
The human bone to be queried. See the HumanBodyBones enum for a list of possible values.
Returns
Type | Description |
|---|---|
| Transform | Returns the Transform mapped to the human bone. Returns null if the human bone has no Transform. |
Remarks
Throws InvalidOperationException when Animator.avatar is null.
Throws InvalidOperationException when Animator.avatar is not a valid avatar.
Throws InvalidOperationException when Animator.avatar is not a Humanoid avatar.
Throws IndexOutOfRangeException when humanBoneId is not between 0 and HumanBodyBones.LastBone.