PlayInFixedTime
Plays a state.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
PlayInFixedTime(string, int)
Plays a state.
public void PlayInFixedTime(string stateName, int layer)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunPlayInFixedTime(string)
Plays a state.
public void PlayInFixedTime(string stateName)
Parameters
The state name.
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunPlayInFixedTime(string, int, float)
Plays a state.
public void PlayInFixedTime(string stateName, int layer, float fixedTime)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunPlayInFixedTime(int, int, float)
Plays a state.
public void PlayInFixedTime(int stateNameHash, int layer, float fixedTime)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunPlayInFixedTime(int, int)
Plays a state.
public void PlayInFixedTime(int stateNameHash, int layer)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunPlayInFixedTime(int)
Plays a state.
public void PlayInFixedTime(int stateNameHash)
Parameters
The state hash name. If stateNameHash is 0, it changes the current state time.
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.Run