pivotWeight
Gets the pivot weight.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public float pivotWeight { get; }
Remarks
The pivot is the most stable point between the left and right foot of the avatar. For a value of 0, the left foot is the most stable point. For a value of 1, the right foot is the most stable point.