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Unity Engine


targetRotation

Returns the rotation of the target specified by Animator.SetTarget.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public Quaternion targetRotation { get; }

Remarks

The rotation is only valid when a frame is being evaluated after the Animator.SetTarget call. Animator.applyRootMotion must be enabled for targetRotation to be calculated.