Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


AnimatorClipInfo

Information about clip being played and blended by the Animator.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public struct AnimatorClipInfo

Remarks

Examples

//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like.//Attach this script to the GameObject//This script outputs the current clip from the Animator to the consoleusing UnityEngine;public class AnimationClipInfoClipExample : MonoBehaviour{ Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo; // Use this for initialization void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); }}

Properties

Property

Description

clipReturns the animation clip played by the Animator.
weightReturns the blending weight used by the Animator to blend this clip.