AnimatorClipInfo
Information about clip being played and blended by the Animator.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public struct AnimatorClipInfo
Remarks
Additional Resources: Animator.GetCurrentAnimatorClipInfo and Animator.GetNextAnimatorClipInfo.
Examples
//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like.//Attach this script to the GameObject//This script outputs the current clip from the Animator to the consoleusing UnityEngine;public class AnimationClipInfoClipExample : MonoBehaviour{ Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo; // Use this for initialization void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); }}