GraphicsBufferHandle
Represents the internal handle/id of a GraphicsBuffer.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
- Implements: IEquatable<GraphicsBufferHandle>
public readonly struct GraphicsBufferHandle : IEquatable<GraphicsBufferHandle>
Remarks
The handle is valid as long as the GraphicsBuffer it has been fetched from has not been disposed.