LOD
Structure for building a LOD for passing to the SetLODs function.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct LOD
Fields
Value | Description |
|---|---|
| fadeTransitionWidth | Width of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated. |
| renderers | List of renderers for this LOD level. |
| screenRelativeTransitionHeight | The screen relative height to use for the transition [0-1]. |
Constructors
Constructor | Description |
|---|---|
| LOD(System.Single,UnityEngine.Renderer[]) | Construct a LOD. |