MipmapLimitDescriptor
Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct MipmapLimitDescriptor
Constructors
Constructor | Description |
|---|---|
| MipmapLimitDescriptor(System.Boolean,System.String) | Creates a new MipmapLimitDescriptor. |
Properties
Property | Description |
|---|---|
| groupName | The TextureMipmapLimitGroup to use the mipmap limit of. |
| useMipmapLimit | Enables or disables the texture using a mipmap limit. |