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Unity Engine


MipmapLimitDescriptor(bool, string)

Creates a new MipmapLimitDescriptor.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public MipmapLimitDescriptor(bool useMipmapLimit, string groupName)

Parameters

useMipmapLimit

Enable or disable mipmap limit effects for a Texture.

groupName

The TextureMipmapLimitGroup to use the mipmap limit of.

Remarks

Use a
MipmapLimitDescriptor
to determine whether a texture uses a mipmap limit when you create the texture using a constructor.
If you create a texture using a script, the texture doesn't use mipmap limits by default. The texture uses the mipmap limit of
groupName
if you set
useMipmapLimit
to
true
. If the group is not defined (either
null
or an empty string), the texture falls back to following the global mipmap limit.
The texture also uses the global mipmap limit if the group is not known by the Editor.
Additional Resources:: TextureMipmapLimitGroups.