JointSuspension2D
Joint suspension is used to define how suspension works on a WheelJoint2D.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public struct JointSuspension2D
Remarks
Additional Resources: WheelJoint2D class.
Properties
Property | Description |
|---|---|
| angle | The world angle (in degrees) along which the suspension will move. |
| dampingRatio | The amount by which the suspension spring force is reduced in proportion to the movement speed. |
| frequency | The frequency at which the suspension spring oscillates. |